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SL-275: Java Programming
Language
Duration 5 Days |
The Java Programming Language
course provides students with information about the
syntax of the Java programming language; object-oriented
programming with the Java programming language; creating
graphical user interfaces (GUIs), exceptions, file
input/output (I/O), and threads; and networking. Programmers
familiar with object-oriented concepts can learn how
to develop Java technology applications. The course
uses the Java 2 Software Development Kit, Standard
Edition (J2SE SDK), version 5.0.
Who Can Benefit
Students who can benefit from this course are programmers
who are interested in adding the Java programming
language to their list of skills and students who
are preparing for the Sun Certified Programmer for
Java examination. |
Prerequisites
To succeed fully in this course, students
should be able to:
Understand object-oriented principles
Create or compile simple programs in a language, such as C or C++, or have completed the SL-110: Fundamentals of the Java Programming Language course and have created and compiled simple Java programs
Create and edit text files using a text editor
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Skills Gained
Upon completion of this course, students should
be able to:
Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
Execute and run a Java technology application from the command line
Use Java technology data types and expressions
Use Java technology flow control constructs
Use arrays and other data collections
Implement error-handling techniques using exception handling
Create event-driven graphical user interface (GUI) using Java technology GUI components: panels, buttons, labels, text fields, and text areas
Implement input/output (I/O) functionality to read from and write to data and text files.
Create multithreaded programs
Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates through sockets
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Related Courses
Before:
Fundamentals of the Java Programming Language (SL-110)
After:
Object-Oriented Analysis and Design Using UML (OO-226)
Java Programming Language Workshop (SL-285)
Distributed Programming With Java Technology (SL-301)
GUI Construction with Java Foundation Classes (SL-320)
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Course Content
Module 1 - Getting Started
Describe the key features of Java technology
Write, compile, and run a simple Java technology application
Describe the function of the Java Virtual Machine (JVM)
NOTE: The terms "Java Virtual Machine" and "JVM" mean a Virtual Machine for the Java platform.
Define garbage collection
List the three tasks performed by the Java platform that handle code security
Module 2 - Object-Oriented Programming
Define modeling concepts: abstraction, encapsulation, and packages
Discuss why you can reuse Java technology application code
Define class, member, attribute, method, constructor, and package
Use the access modifiers private and public as appropriate for the guidelines of encapsulation
Invoke a method on a particular object
Use the Java technology application programming interface (API) online documentation
Module 3 - Identifiers, Keywords, and Types
Use comments in a source program
Distinguish between valid and invalid identifiers
Recognize Java technology keywords
List the eight primitive types
Define literal values for numeric and textual types
Define the terms primitive variable and reference variable
Declare variables of class type
Construct an object using new
Describe default initialization
Describe the significance of a reference variable
State the consequence of assigning variables of class type
Module 4 - Expressions and Flow Control
Distinguish between instance and local variables
Describe how to initialize instance variables
Identify and correct a Possible reference before assignment compiler error
Recognize, describe, and use Java software operators
Distinguish between legal and illegal assignments of primitive types
Identify Boolean expressions and their requirements in control constructs
Recognize assignment compatibility and required casts in fundamental types
Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
Module 5 - Arrays
Declare and create arrays of primitive, class, or array types
Explain why elements of an array are initialized
Explain how to initialize the elements of an array
Determine the number of elements in an array
Create a multidimensional array
Write code to copy array values from one array to another
Module 6 - Class Design
Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
Use the access modifiers protected and the default (package-friendly)
Describe the concepts of constructor and method overloading
Describe the complete object construction and initialization operation
Module 7 - Advanced Class Features
Create static variables, methods, and initializers
Create final classes, methods, and variables
Create and use enumerated types
Use the static import statement
Create abstract classes and methods
Create and use an interface
Module 8 - Exceptions and Assertions
Define exceptions
Use try, catch, and finally statements
Describe exception categories
Identify common exceptions
Develop programs to handle your own exceptions
Use assertions
Distinguish appropriate and inappropriate uses of assertions
Enable assertions at runtime
Module 9 - Text-Based Applications
Write a program that uses command-line arguments and system properties
Write a program that reads from standard input
Describe the C-type formatted input and output
Write a program that can create, read, and write files
Describe the basic hierarchy of collections in Java 2 Software Development Kit (Java 2 SDK)
Write a program to iterate over a collection
Write a program that uses generic collections
Module 10 - Building Java GUIs
Describe the Abstract Windowing Toolkit (AWT) package and its components
Define the terms containers, components, and layout managers, and describe how they work together to build a GUI
Use layout managers
Use the FlowLayout, BorderLayout, and GridLayout managers to achieve a desired dynamic layout
Add components to a container
Use the Frame and Panel containers appropriately
Describe how complex layouts with nested containers work
Module 11 - GUI Event Handling
Define events and event handling
Write code to handle events that occur in a GUI
Describe the concept of adapter classes, including how and when to use them
Determine the user action that originated the event from the event object details
Identify the appropriate listener interface for a variety of event types
Create the appropriate event handler methods for a variety of event types
Understand the use of inner classes and anonymous classes in event handling
Module 12 - GUI-Based Applications
Identify the key AWT components and the events that they trigger
Describe how to construct a menu bar, menu, and menu items in a Java GUI
Understand how to change the color and font of a component
Module 13 - Threads
Define a thread
Create separate threads in a Java technology program, controlling the code and data that are used by that thread
Control the execution of a thread and write platform-independent code with threads
Describe the difficulties that might arise when multiple threads share data
Use wait and notify to communicate between threads
Use synchronized to protect data from corruption
Module 14 - Advanced I/O Streams
Describe the main features of the java.io package
Construct node and processing streams, and use them appropriately
Distinguish readers and writers from streams, and select appropriately between them
Module 15 - Networking
Develop code to set up the network connection
Understand the Transmission Control Protocol/Internet Protocol (TCP/IP)
Use ServerSocket and Socket classes for implementation of TCP/IP clients and servers
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